LIVE Schedule: Siphon Filter, Minecraft and more!

For two days in a row, Yaroslav Shalashov and his guests will probably shed stingy male tears of tenderness over the hits of bygone years and platforms.

First, July 22 (Friday) at 18:00 there will be a heavy and dark action movie Siphon Filter. Gloomy because in those days ugliness had to be covered up with dark black lighting and low visibility in general.

Following him, at 21:00 on the same Friday, there will be a broadcast, requests for which have been pouring in in personal messages, contacts, mail and almost on mobile phones for a very long time. Although it’s a “bydlostream”, it’s still the notorious Minecraft in the company of Maxim Kulakov and Ivan Loev. Siberian Internet and computers are not yet ready for nanotechnology SGTV LIVE. Unfortunately.

Second, July 23 (Saturday) at 17:00 bright and entertaining Crash Bandicoot will go. After it, we will go together and have fun for an evening Saturday-Sunday rest.

So, with sighs, shooting bullets, thoughts about game design from the bell tower of 2011, we will talk.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Now, in addition to the schedule itself, https://bets24casino.co.uk/ you will find here links to the latest posts. Opinions about broadcasts from different, yet mysterious, characters. Interesting facts about LIVE — in particular, we will give an answer to why it “lags, although I have 10 megabits”!111".

And, by the way, SGTV LIVE itself is changing — our priority is to show everything on the release day or even earlier. You will see the very first footage from the games on our channel.

There will also be many exclusives. For example, passing console games. Well, just an analysis of new products from PS3 and, probably soon, Xbox 360.

Nostalgic broadcasts will not be lost either. You can always “order” them in the comments.

Link to latest broadcast recordings. Everything is here.

Here is the promised story — briefly about why speed is not an indicator of communication quality. Why does it slow down, buffer and not open with a hundred megabits??

“Measurements” are firmly established in our minds. Some we easily understand — engine power, hotel star, calories, commendable, garbage, waste… For some reason, however, processors are compared by their cores, and video cards by the amount of RAM, although the performance of a processor depends on its architecture, cache size, frequency and the influence of the planet Nibiru, a video card is a chip at heart, and only then memory. The misconception about speed is also rooted in ignorance 😉

Imagine the Internet in the form of a huge number of dots connected by lines: each dot is a person connected to the network (and this is very rough, but there are millions of people on the Internet and the dots don’t peck either).

Let’s take just three points — provider, StopGame.ru and Live broadcasting service.
Provider — beyond the Urals, StopGame.ru —

in Germany, Live broadcast in Holland. In the beautiful Trans-Ural city of X, Viktor Petrovich wants to watch the broadcast, its speed is 100 Mbit/s… the broadcast is only 3 Mbit/s, but the broadcast does not go on — it buffers, slows down, and breaks down. It seems that it should be suitable — 100 is more than 3?!

We always think about speed — the marketing departments of providers taught us this. What we don’t think about at all is the quality of the route to the point we need. The speed in city X can really be 100 Mbps, but the path to Holland through myriads of points can turn out to be extremely shitty (highways, routers, switches, other network equipment, which, I confess, I’m not very versed in). And the main enemy here is distance. The further the source and consumer are from each other, the more time it takes for the signal to reach the destination. The more intermediate points there are between the source and the consumer, and each creates additional delays. It’s good if they all work fine, but we live in Russia (for the most part) and talking about the quality of the Internet… you already know everything 😉

A very rude answer to the question “why are there lags??“sounds like this: you are either very far from the source of the signal, and on the way to it something is very wrong, or on the way everything is so wrong that even proximity to the source does not help you. One might even note that “speed” as such does not exist as a fixed quantity. This is a set of factors: line quality, connection type, health of the provider’s internal network, health of highways, health of the guard, age and load of equipment. After all, if the network infrastructure is an old piece of G, then in the evening, when everyone comes home from work… well, you understand, yes?

Friends, many often ask us and even demand: “Talk more about yourself, about your life, about what you do!». Sometimes we do this. But not more often than sometimes. And we hope that most of our broadcasts will always be not about us, but about games. The fact is that we don’t think we have any amazing skills, we don’t have incredible life experiences, and our mental and creative abilities don’t qualify as genius. We are simply journalists, that is, those who convey information about phenomena and events. We broadcast games, not ourselves. And that’s important. If a journalist pays more attention to himself, then this is bad and unprofessional.
In addition, the broadcasts are watched not only by those who know us well, but also by many who have no idea who the Kirill Oreshkins and Yaroslav Shalashovs are. And for them our stories about ourselves will look wild. And we try to work for the widest possible audience.
And that’s why we always say that you should be added to VKontakte, Twitter and blogs. Because there we allow ourselves to talk about anything. Those who want to read, and those who are not interested do not have to do so. But at StopGame we are first and foremost site employees. His face.

2025-12-03T14:10:38+00:00