The year 2009 will definitely be rich in trash: the cornucopia of autumn has not yet been filled, and at least two fairly well-known projects have already managed to take with them several cells of gray matter of innocent users to their littered graves. ShellShock 2: Blood Trails was the first, not counting the heap of unplayed games cobbled together on the knee, to take a big shot at the mental health of fans of computer entertainment. He proved that there are still developers who have the conscience to release zombie shooters with a lack of adequate physics, when for the same money you can “go away” with your friends for several days in Left 4 Dead. After, as he was popularly called, “Slagshock,” the clumsy techno-troglodyte Merchants of Brooklyn tried to finish off his brain with an artless fatality. Besides the typical trash gameplay, M.O.B. amazed by the curvature of the hands of its creators: for what they did with the famous engine Cry Engine 2, developers should be sent to hell for monthly cooking in a cauldron.
But there are no shortage of heroic thrashers on Ukrainian soil either. Let’s put off shuffling our feet and bowing until better times: so, meet — Scorpion: Disfigured.
Scorpion is Shocked
The patient’s sick leave on the publisher’s website is “pleasant”: “In 2068, Eastern Europe disintegrated into industrial areas exploited by American and Asian corporations. Once prosperous cities have turned into places where hazardous industries are concentrated, where life is ruled by criminal syndicates. In the hands of one of them is the technology for the production of a dangerous nano-virus, whose spread threatens the entire civilized world. The task of infiltrating a criminal laboratory and destroying the virus falls to the best fighter of Russian foreign intelligence, a special forces soldier nicknamed Scorpio. »
After reading this description, you will want not to test your nerves, but if you have overcome it, feel the full depth of the plot: bad guys have acquired a deadly virus, and a good guy, special agent of Russian foreign intelligence Scorpio, goes to a secret (which, apparently, is no longer secret) laboratory in order to destroy the dangerous infection.
And it won’t be more https://wintrillionscasino.co.uk/login/ interesting, no. The characters will remain names on paper without personal experiences and touching stories. There is no intrigue at all, so don’t expect any unexpected twists in the storyline. Naturally, the developers have a real Russian-Ukrainian scope, so with the thought “to make trash, it’s 100%,” they picked up a virtual shovel and began their dirty work.
Scorpion is F.E.A.R.’ed
In appearance Scorpion: Disfigured – budget hybrid of BioShock and F.E.A.R., Moreover, all the advantages of these undoubtedly hits were shrunk to the size of the publisher’s wallet and the capabilities of a little-known development studio, and the disadvantages, on the contrary, happily migrated into the project B-COOL in the same volume.
From F.E.A.R. Scorpion inherited not the most successful level design. From the very first level, in every corridor you can notice the touch of a cold tool called copy/paste. Sometimes the self-copying of rooms reaches the point of absurdity — we make our way through dull dark streets and catacombs, hoping not to get lost and fall into some hatch in the darkness, when suddenly… “Hmm… I think I was here. Strange… Ah-ah-ah! In that room the corpse lay differently and there was no barrel! No, I haven’t been here yet,” — such a simple logical chain fetters almost all the hours of a tedious adventure. In addition, the technological component turned out to be much deeper than the dreary catacombs that Comrade Scorpio will have to explore. You probably haven’t seen for a long time how monsters with the grace of a connecting rod bear synchronously back away from our shots? Oh yes, ShellShock… Although about the joys of modern engines and luxury like Euphoria were not heard either in the crooked Vietnamese jungle from “Slagshock” or in the “beauties of futuristic scenery” (it seems that this is exactly what the developers promised?) from Scorpion: Disfigured. In fact, there is no point in describing the graphics any more: just keep in mind that synchronized monsters are not the creepiest technological spectacle.
Scorpion is Killed
Yes, and don’t underestimate the guys from B-COOL. They managed something almost perfectly — harmony of form and content: no less boring and monotonous battles unfold in boring and monotonous scenery. All clashes with idiots-without-AI follow the same pattern. Imagine F.E.A.R. with brainless enemies and lack of any entertainment. Voila! We run out, turn on slo-mo, throw away the idols and move on. Forget about flying bodies, roundhouse kicks a la Chuck Norris, sheafs of sparks and clouds of dust in the air. They’re not here. And it won’t.
According to the developers, apparently, the fights were supposed to diversify the use of the main character’s superpowers, but that’s not the case: the analogues of the plasmids from BioShock are seriously behind their older brother in terms of variety, and problems with balance make themselves felt. If in the project 2K Boston I had to constantly alternate between “magic” and firearms, pump up abilities, upgrade guns and experiment with them, then in the creation B-COOL it’s much easier to make extras eat half a bucket of lead, fortunately there is enough of it at the levels.
…One spring evening, a completely ordinary shooter fan launched a freshly purchased Scorpion: Disfigured. After a few minutes of crawling along the canals and corridors, the poor fellow became increasingly sleepy. Another flock of clones with automatic rifles in low-polygonal handles appeared from around the corner. The player pressed the button that turned on the slo-mo mode, shot several times at the slowed down figures of the enemies and, hearing the disgusting sound of a shotgun in the headphones, saw three bodies fall to the floor. An internal dialogue occurred in my consciousness:
— And that’s all?? Ugh, how boring.
“No, you can run,” the guy sighed.
– Haven’t you uninstalled BioShock yet?? – the inner voice said sarcastically.
— Not really.
– And what’s the problem??
— Okay, where is he?? – the player yawned, lazily highlighting the folder called Scorpion: Disfigured and clicking on Uninstall..
Pros: they are not there.
Cons: actually, everything. Choose any aspect of the game and add a console trash-.