Experienced gamers love to grumble and complain about the fruits of the labor of modern developers. Like, games used to be better and more interesting. Maybe not as beautiful, but not driven into the framework of popular and successful genres, not subject to the dictates of bourgeois investors. There is, of course, a rational grain in such whining: many projects, whose release took place ten or fifteen years ago, have such an unusual concept that even venerable development studios do not dare to undertake their cloning.
Carrier Command is a name that not everyone is familiar with for one simple reason: this game delighted its fans back in 1988. Many of those who are now reading this material were not even born then, but the project was already gathering a huge audience for those times. A minimum of technological capabilities and graphical delights only benefited him: nothing distracted attention from the amazing gameplay at the intersection of several genres.
And so Bohemia Interactive proudly declares that www.anonym-bet.co.uk he feels the strength to restore Carrier Command. Yes, yes, you read correctly: we are promised not a product “based on”, not a clone or imitation — but the most accurate recreation of what people played in the distant eighties. Naturally, work on the return of the title will be carried out using all the opportunities provided by the modern level of development of computer technology.
Information about the plot is still negligible. We only know that the action will take place in the distant, distant future, in the Gaea universe, based on which many science fiction novels have been written. The crew of the spaceship wakes up from thirty years of suspended animation. And, I must say, they were definitely unlucky: a war of galactic proportions was raging around them. Who, with whom, because of what — questions of secondary importance, unfortunate people would at least somehow get out of the hell in which they found themselves.
It would seem, Carrier Command: Gaea Mission is at a very early stage of development (there aren’t even screenshots on the Internet), which means it’s too early to talk about gameplay features. But gentlemen from Bohemia Interactive they promise to scrupulously copy the original, and therefore certain conclusions can already be drawn regarding what we will see in 2010. The goal of the game is to capture new territories, for which unmanned aircraft units were used in the original Carrier Command. Powerful, maneuverable, and when used correctly, they easily drove the enemy out of the islands that the “commander-in-chief” has plans for. The difficulty is that the fighter should not fly far from the aircraft carrier: as soon as the transmitter loses contact with the base, the plane crashes. Another point that needs constant monitoring is the volume of gasoline in the tank: if it runs out mid-flight, say goodbye to the unit. As for the territories under his control, the player disposes of them at his own discretion: he can build defense structures there, he can organize the extraction of minerals, or he can organize the production of things necessary for waging war.
There were enough nuances in Carrier Command of the 1988 model and their detailed description has no place in this material. But the precedent of bringing such a deep and multifaceted game back to life is already encouraging: it means that not everything is so bad in the game industry, which means there is a place in it for interesting projects that are not built on templates. We are looking forward to it.